SDL_shader_tools: Remove Ryan-specific stuff.

From fe7b9aa574bff7e839ab88b8294873f846d0110b Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Tue, 22 Nov 2022 14:00:34 -0500
Subject: [PATCH] Remove Ryan-specific stuff.

--- | 16 ----------------
 1 file changed, 16 deletions(-)

diff --git a/ b/
index e9e248e..315815d 100644
--- a/
+++ b/
@@ -50,19 +50,3 @@ If you just want to see it preprocess stuff, like a C preprocessor does:
 ./sdl-shader-compiler -P -I some_dir -DSOME_DEFINE=SOME_VALUE some_source.shader

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-If you have questions, please open an issue on the GitHub repository, or
-feel free to hit me up on Twitter or just
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