SDL + Softgenlock Re: VR Goggles


I’m trying to modify my SDL/OpenGL based program
so that it works with Softgenlock (
and my shutterglasses (Elsa Revelator).
Meanwhile I have a relatively good setup but there is
still one problem. I have to turn off SDL’s OpenGL
doublebuffering mechanism, otherwise the whole
display gets distorted (parts of windowmanagers running
before shine throught (wrong buffer addressing or so…)).
But when doublebuffering is off, the SDL program looses
the sync to the vblank and the image is flickering.
What can I do?


problem solved