Not exactly the responses I hoped for:
Please use a different prefix so it doesn’t conflict with core library
names in the future.
What about: ‘Hey, these functions already have the right prefix.
I’ll just add these two files to the SDL CVS.’
how dare you, the teapot is the foremost of the platonics!
I’ll just post the (copyrighted, but it’s a fairly moderate license) source
here. Removing the bottom from the teapot is left as an exercise to the
reader:
/*
- Original teapot code copyright follows:
*/
/*
- © Copyright 1993, Silicon Graphics, Inc.*
- ALL RIGHTS RESERVED
-
- Permission to use, copy, modify, and distribute this software
- for any purpose and without fee is hereby granted, provided
- that the above copyright notice appear in all copies and that
- both the copyright notice and this permission notice appear in
- supporting documentation, and that the name of Silicon
- Graphics, Inc. not be used in advertising or publicity
- pertaining to distribution of the software without specific,
- written prior permission.
-
- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
- “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
- OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
- MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
- EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
- ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
- CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
- INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
- SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
- NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
- OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
- PERFORMANCE OF THIS SOFTWARE.
-
- US Government Users Restricted Rights
-
- Use, duplication, or disclosure by the Government is subject to
- restrictions set forth in FAR 52.227.19©(2) or subparagraph
- ©(1)(ii) of the Rights in Technical Data and Computer
- Software clause at DFARS 252.227-7013 and/or in similar or
- successor clauses in the FAR or the DOD or NASA FAR
- Supplement. Unpublished-- rights reserved under the copyright
- laws of the United States. Contractor/manufacturer is Silicon
- Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
- 94039-7311.
-
- OpenGL™ is a trademark of Silicon Graphics, Inc.
*/
/*
- Rim, body, lid, and bottom data must be reflected in x and y;
- handle and spout data across the y axis only.
/
static int patchdata[][16] =
{
{ 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, / rim /
{ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 }, / body /
{ 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 },
{ 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3 }, / lid /
{ 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 },
{ 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37 }, / bottom /
{ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 }, / handle /
{ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67 },
{ 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 }, / spout */
{ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 }
};
static float cpdata[][3] =
{
{0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
-0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
{0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
{1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
{0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
{1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
{1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
-1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
-0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
{-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
-0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
-0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
{2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
-0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
{3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
{3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
{2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
-0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
{0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
-0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
{0.84, -1.5, 0.075}
};
static float tex[2][2][2] =
{
{ {0, 0}, {1, 0} },
{ {0, 1}, {1, 1} }
};
static void teapot( GLint grid, GLdouble scale, GLenum type )
{
float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
long i, j, k, l;
glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT );
glEnable( GL_AUTO_NORMAL );
glEnable( GL_NORMALIZE );
glEnable( GL_MAP2_VERTEX_3 );
glEnable( GL_MAP2_TEXTURE_COORD_2 );
glPushMatrix();
glRotatef(270.0, 1.0, 0.0, 0.0);
glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
glTranslatef(0.0, 0.0, -1.5);
for (i = 0; i < 10; i++) {
for (j = 0; j < 4; j++) {
for (k = 0; k < 4; k++) {
for (l = 0; l < 3; l++) {
p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
if (l == 1)
q[j][k][l] *= -1.0;
if (i < 6) {
r[j][k][l] =
cpdata[patchdata[i][j * 4 + (3 - k)]][l];
if (l == 0)
r[j][k][l] *= -1.0;
s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
if (l == 0)
s[j][k][l] *= -1.0;
if (l == 1)
s[j][k][l] *= -1.0;
}
}
}
}
glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
&tex[0][0][0]);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&p[0][0][0]);
glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
glEvalMesh2(type, 0, grid, 0, grid);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&q[0][0][0]);
glEvalMesh2(type, 0, grid, 0, grid);
if (i < 6) {
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&r[0][0][0]);
glEvalMesh2(type, 0, grid, 0, grid);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&s[0][0][0]);
glEvalMesh2(type, 0, grid, 0, grid);
}
}
glPopMatrix();
glPopAttrib();
}
/*
- Renders a beautiful wired teapot…
/
void glutWireTeapot( GLdouble size )
{
/
- We will use the general teapot rendering code
*/
teapot( 10, size, GL_LINE );
}
/*
- Renders a beautiful filled teapot…
/
void glutSolidTeapot( GLdouble size )
{
/
- We will use the general teapot rendering code
*/
teapot( 7, size, GL_FILL );
}
/*** END OF FILE ***/