From 0bbbf3d43b0fd47c338715ac077e303a14e6f9e4 Mon Sep 17 00:00:00 2001
From: Cameron Cawley <[EMAIL REDACTED]>
Date: Tue, 7 Oct 2025 17:40:17 +0100
Subject: [PATCH] Support resizable windows with most examples
---
examples/asyncio/01-load-bitmaps/load-bitmaps.c | 3 ++-
examples/audio/01-simple-playback/simple-playback.c | 3 ++-
.../02-simple-playback-callback/simple-playback-callback.c | 3 ++-
examples/audio/03-load-wav/load-wav.c | 3 ++-
examples/audio/04-multiple-streams/multiple-streams.c | 3 ++-
examples/audio/05-planar-data/planar-data.c | 4 +++-
examples/camera/01-read-and-draw/read-and-draw.c | 3 ++-
examples/demo/01-snake/snake.c | 3 ++-
examples/demo/02-woodeneye-008/woodeneye-008.c | 2 +-
examples/input/02-joystick-events/joystick-events.c | 2 +-
examples/input/04-gamepad-events/gamepad-events.c | 2 +-
examples/misc/01-power/power.c | 3 ++-
examples/misc/02-clipboard/clipboard.c | 4 +++-
examples/renderer/01-clear/clear.c | 3 ++-
examples/renderer/02-primitives/primitives.c | 3 ++-
examples/renderer/03-lines/lines.c | 3 ++-
examples/renderer/04-points/points.c | 3 ++-
examples/renderer/05-rectangles/rectangles.c | 3 ++-
examples/renderer/06-textures/textures.c | 3 ++-
examples/renderer/07-streaming-textures/streaming-textures.c | 3 ++-
examples/renderer/08-rotating-textures/rotating-textures.c | 3 ++-
examples/renderer/09-scaling-textures/scaling-textures.c | 3 ++-
examples/renderer/10-geometry/geometry.c | 3 ++-
examples/renderer/11-color-mods/color-mods.c | 3 ++-
examples/renderer/14-viewport/viewport.c | 3 ++-
examples/renderer/15-cliprect/cliprect.c | 3 ++-
examples/renderer/17-read-pixels/read-pixels.c | 3 ++-
examples/renderer/18-debug-text/debug-text.c | 3 ++-
examples/renderer/19-affine-textures/affine-textures.c | 3 ++-
examples/template.c | 4 +++-
30 files changed, 60 insertions(+), 30 deletions(-)
diff --git a/examples/asyncio/01-load-bitmaps/load-bitmaps.c b/examples/asyncio/01-load-bitmaps/load-bitmaps.c
index 7c3f8a899afb7..aebb96eb068d8 100644
--- a/examples/asyncio/01-load-bitmaps/load-bitmaps.c
+++ b/examples/asyncio/01-load-bitmaps/load-bitmaps.c
@@ -33,10 +33,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/asyncio/load-bitmaps", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/asyncio/load-bitmaps", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
queue = SDL_CreateAsyncIOQueue();
if (!queue) {
diff --git a/examples/audio/01-simple-playback/simple-playback.c b/examples/audio/01-simple-playback/simple-playback.c
index 15126e56828f5..69b78918ddf89 100644
--- a/examples/audio/01-simple-playback/simple-playback.c
+++ b/examples/audio/01-simple-playback/simple-playback.c
@@ -29,10 +29,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
}
/* we don't _need_ a window for audio-only things but it's good policy to have one. */
- if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* We're just playing a single thing here, so we'll use the simplified option.
We are always going to feed audio in as mono, float32 data at 8000Hz.
diff --git a/examples/audio/02-simple-playback-callback/simple-playback-callback.c b/examples/audio/02-simple-playback-callback/simple-playback-callback.c
index c011c72710867..186ae241012e1 100644
--- a/examples/audio/02-simple-playback-callback/simple-playback-callback.c
+++ b/examples/audio/02-simple-playback-callback/simple-playback-callback.c
@@ -63,10 +63,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
}
/* we don't _need_ a window for audio-only things but it's good policy to have one. */
- if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback-callback", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback-callback", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* We're just playing a single thing here, so we'll use the simplified option.
We are always going to feed audio in as mono, float32 data at 8000Hz.
diff --git a/examples/audio/03-load-wav/load-wav.c b/examples/audio/03-load-wav/load-wav.c
index c517e5d66b23b..a8de0715ff682 100644
--- a/examples/audio/03-load-wav/load-wav.c
+++ b/examples/audio/03-load-wav/load-wav.c
@@ -39,10 +39,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
}
/* we don't _need_ a window for audio-only things but it's good policy to have one. */
- if (!SDL_CreateWindowAndRenderer("examples/audio/load-wav", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/audio/load-wav", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Load the .wav file from wherever the app is being run from. */
SDL_asprintf(&wav_path, "%ssample.wav", SDL_GetBasePath()); /* allocate a string of the full file path */
diff --git a/examples/audio/04-multiple-streams/multiple-streams.c b/examples/audio/04-multiple-streams/multiple-streams.c
index 188023c8cf5d3..a10ae09b09187 100644
--- a/examples/audio/04-multiple-streams/multiple-streams.c
+++ b/examples/audio/04-multiple-streams/multiple-streams.c
@@ -65,10 +65,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/audio/multiple-streams", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/audio/multiple-streams", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* open the default audio device in whatever format it prefers; our audio streams will adjust to it. */
audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
diff --git a/examples/audio/05-planar-data/planar-data.c b/examples/audio/05-planar-data/planar-data.c
index f06ef696abab0..7fe291d043f1c 100644
--- a/examples/audio/05-planar-data/planar-data.c
+++ b/examples/audio/05-planar-data/planar-data.c
@@ -39,10 +39,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/audio/planar-data", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/audio/planar-data", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
if (!stream) {
@@ -58,6 +59,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
+ SDL_ConvertEventToRenderCoordinates(renderer, event);
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
diff --git a/examples/camera/01-read-and-draw/read-and-draw.c b/examples/camera/01-read-and-draw/read-and-draw.c
index 989fd543838be..7682da95de911 100644
--- a/examples/camera/01-read-and-draw/read-and-draw.c
+++ b/examples/camera/01-read-and-draw/read-and-draw.c
@@ -33,7 +33,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@@ -83,6 +83,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
the window when we get a first frame from the camera. */
if (!texture) {
SDL_SetWindowSize(window, frame->w, frame->h); /* Resize the window to match */
+ SDL_SetRenderLogicalPresentation(renderer, frame->w, frame->h, SDL_LOGICAL_PRESENTATION_LETTERBOX);
texture = SDL_CreateTexture(renderer, frame->format, SDL_TEXTUREACCESS_STREAMING, frame->w, frame->h);
}
diff --git a/examples/demo/01-snake/snake.c b/examples/demo/01-snake/snake.c
index 249cf300cad94..5c63251d8773b 100644
--- a/examples/demo/01-snake/snake.c
+++ b/examples/demo/01-snake/snake.c
@@ -340,9 +340,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
*appstate = as;
- if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(as->renderer, SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
snake_initialize(&as->snake_ctx);
diff --git a/examples/demo/02-woodeneye-008/woodeneye-008.c b/examples/demo/02-woodeneye-008/woodeneye-008.c
index b97b06adc109b..2c180cda013d2 100644
--- a/examples/demo/02-woodeneye-008/woodeneye-008.c
+++ b/examples/demo/02-woodeneye-008/woodeneye-008.c
@@ -347,7 +347,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
if (!SDL_Init(SDL_INIT_VIDEO)) {
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
return SDL_APP_FAILURE;
}
diff --git a/examples/input/02-joystick-events/joystick-events.c b/examples/input/02-joystick-events/joystick-events.c
index 2c0b095255214..2dbe0581f5837 100644
--- a/examples/input/02-joystick-events/joystick-events.c
+++ b/examples/input/02-joystick-events/joystick-events.c
@@ -111,7 +111,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
diff --git a/examples/input/04-gamepad-events/gamepad-events.c b/examples/input/04-gamepad-events/gamepad-events.c
index b01bfd9295a0e..bcdd5764e2b68 100644
--- a/examples/input/04-gamepad-events/gamepad-events.c
+++ b/examples/input/04-gamepad-events/gamepad-events.c
@@ -94,7 +94,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/input/gamepad-events", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/input/gamepad-events", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
diff --git a/examples/misc/01-power/power.c b/examples/misc/01-power/power.c
index fe0646dbba8a0..44a896408f2de 100644
--- a/examples/misc/01-power/power.c
+++ b/examples/misc/01-power/power.c
@@ -22,10 +22,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
diff --git a/examples/misc/02-clipboard/clipboard.c b/examples/misc/02-clipboard/clipboard.c
index bb4131b7a6808..a40a24f629e94 100644
--- a/examples/misc/02-clipboard/clipboard.c
+++ b/examples/misc/02-clipboard/clipboard.c
@@ -47,10 +47,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/misc/clipboard", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/misc/clipboard", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
CalculateCurrentTimeString();
@@ -81,6 +82,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
+ SDL_ConvertEventToRenderCoordinates(renderer, event);
if (event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
diff --git a/examples/renderer/01-clear/clear.c b/examples/renderer/01-clear/clear.c
index 5b2b7dc87eaba..8a871390116d8 100644
--- a/examples/renderer/01-clear/clear.c
+++ b/examples/renderer/01-clear/clear.c
@@ -24,10 +24,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
diff --git a/examples/renderer/02-primitives/primitives.c b/examples/renderer/02-primitives/primitives.c
index 5cfd731889248..5afcb608e3581 100644
--- a/examples/renderer/02-primitives/primitives.c
+++ b/examples/renderer/02-primitives/primitives.c
@@ -26,10 +26,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/primitives", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/primitives", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* set up some random points */
for (i = 0; i < SDL_arraysize(points); i++) {
diff --git a/examples/renderer/03-lines/lines.c b/examples/renderer/03-lines/lines.c
index 54f7eb1f0c945..2e9405abee5d4 100644
--- a/examples/renderer/03-lines/lines.c
+++ b/examples/renderer/03-lines/lines.c
@@ -23,10 +23,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
diff --git a/examples/renderer/04-points/points.c b/examples/renderer/04-points/points.c
index b7b5c21db731b..d07b85b9a7cc3 100644
--- a/examples/renderer/04-points/points.c
+++ b/examples/renderer/04-points/points.c
@@ -43,10 +43,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/points", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/points", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* set up the data for a bunch of points. */
for (i = 0; i < SDL_arraysize(points); i++) {
diff --git a/examples/renderer/05-rectangles/rectangles.c b/examples/renderer/05-rectangles/rectangles.c
index 3aa7242ab3747..e326a40e7e8c8 100644
--- a/examples/renderer/05-rectangles/rectangles.c
+++ b/examples/renderer/05-rectangles/rectangles.c
@@ -26,10 +26,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/rectangles", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/rectangles", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
diff --git a/examples/renderer/06-textures/textures.c b/examples/renderer/06-textures/textures.c
index d32562f02acb5..9dea9a99ea9e4 100644
--- a/examples/renderer/06-textures/textures.c
+++ b/examples/renderer/06-textures/textures.c
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/07-streaming-textures/streaming-textures.c b/examples/renderer/07-streaming-textures/streaming-textures.c
index bf309bcfcbd62..2ce31ff340db9 100644
--- a/examples/renderer/07-streaming-textures/streaming-textures.c
+++ b/examples/renderer/07-streaming-textures/streaming-textures.c
@@ -29,10 +29,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/streaming-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/streaming-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
if (!texture) {
diff --git a/examples/renderer/08-rotating-textures/rotating-textures.c b/examples/renderer/08-rotating-textures/rotating-textures.c
index 3b99c5738f299..22bed0721e2d6 100644
--- a/examples/renderer/08-rotating-textures/rotating-textures.c
+++ b/examples/renderer/08-rotating-textures/rotating-textures.c
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/rotating-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/rotating-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/09-scaling-textures/scaling-textures.c b/examples/renderer/09-scaling-textures/scaling-textures.c
index b704f190cf24e..199433f945195 100644
--- a/examples/renderer/09-scaling-textures/scaling-textures.c
+++ b/examples/renderer/09-scaling-textures/scaling-textures.c
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/scaling-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/scaling-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/10-geometry/geometry.c b/examples/renderer/10-geometry/geometry.c
index 368f3d2029303..028134de77aa3 100644
--- a/examples/renderer/10-geometry/geometry.c
+++ b/examples/renderer/10-geometry/geometry.c
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/geometry", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/geometry", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/11-color-mods/color-mods.c b/examples/renderer/11-color-mods/color-mods.c
index 50a96fed854d9..8c3ed49eac0cc 100644
--- a/examples/renderer/11-color-mods/color-mods.c
+++ b/examples/renderer/11-color-mods/color-mods.c
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/color-mods", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/color-mods", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/14-viewport/viewport.c b/examples/renderer/14-viewport/viewport.c
index a76c0f9f9a349..2889fb20f32d7 100644
--- a/examples/renderer/14-viewport/viewport.c
+++ b/examples/renderer/14-viewport/viewport.c
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/viewport", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/viewport", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/15-cliprect/cliprect.c b/examples/renderer/15-cliprect/cliprect.c
index 74f8edd101ced..1e7fb455ae011 100644
--- a/examples/renderer/15-cliprect/cliprect.c
+++ b/examples/renderer/15-cliprect/cliprect.c
@@ -39,10 +39,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/cliprect", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/cliprect", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
cliprect_direction.x = cliprect_direction.y = 1.0f;
diff --git a/examples/renderer/17-read-pixels/read-pixels.c b/examples/renderer/17-read-pixels/read-pixels.c
index 017390acf4993..3775069e0f1da 100644
--- a/examples/renderer/17-read-pixels/read-pixels.c
+++ b/examples/renderer/17-read-pixels/read-pixels.c
@@ -41,10 +41,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/read-pixels", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/read-pixels", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/renderer/18-debug-text/debug-text.c b/examples/renderer/18-debug-text/debug-text.c
index 62005e6bdfcff..f5150d210be7a 100644
--- a/examples/renderer/18-debug-text/debug-text.c
+++ b/examples/renderer/18-debug-text/debug-text.c
@@ -26,10 +26,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/debug-text", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/debug-text", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
return SDL_APP_CONTINUE; /* carry on with the program! */
}
diff --git a/examples/renderer/19-affine-textures/affine-textures.c b/examples/renderer/19-affine-textures/affine-textures.c
index d777617f728a7..b7e0d659ad711 100644
--- a/examples/renderer/19-affine-textures/affine-textures.c
+++ b/examples/renderer/19-affine-textures/affine-textures.c
@@ -34,10 +34,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
- if (!SDL_CreateWindowAndRenderer("examples/renderer/affine-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
+ if (!SDL_CreateWindowAndRenderer("examples/renderer/affine-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
+ SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
diff --git a/examples/template.c b/examples/template.c
index 6719cc9ec6724..11932b1d13cdc 100644
--- a/examples/template.c
+++ b/examples/template.c
@@ -23,10 +23,12 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
(Patch may be truncated, please check the link at the top of this post.)