SDL: Sync SDL2 wiki -> header (c419c)

From c419c4ce99e752c10bfa4a27ddfc774fc04d3c24 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 16 May 2024 17:17:42 +0000
Subject: [PATCH] Sync SDL2 wiki -> header

---
 include/SDL_guid.h | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/include/SDL_guid.h b/include/SDL_guid.h
index 0c3ff2633b41d..8b962a127f794 100644
--- a/include/SDL_guid.h
+++ b/include/SDL_guid.h
@@ -41,11 +41,15 @@ extern "C" {
 #endif
 
 /**
- * An SDL_GUID is a 128-bit identifier for an input device that identifies
- * that device across runs of SDL programs on the same platform.
+ * An SDL_GUID is a 128-bit identifier.
  *
- * If the device is detached and then re-attached to a different port, or if
- * the base system is rebooted, the device should still report the same GUID.
+ * This is an acronym for "Globally Unique ID."
+ *
+ * While a GUID can be used to assign a unique value to almost anything, in
+ * SDL these are largely used to identify input devices across runs of SDL
+ * programs on the same platform.If the device is detached and then
+ * re-attached to a different port, or if the base system is rebooted, the
+ * device should still report the same GUID.
  *
  * GUIDs are as precise as possible but are not guaranteed to distinguish
  * physically distinct but equivalent devices. For example, two game