SDL: Sync SDL2 wiki -> header (ea820)

From ea820edc62fd1148ebea35c000c796b689bcb2e4 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 10 Sep 2024 15:35:30 +0000
Subject: [PATCH] Sync SDL2 wiki -> header

---
 include/SDL_render.h | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/include/SDL_render.h b/include/SDL_render.h
index 621090b4659f7..1f7062b08a4d5 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -764,7 +764,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
  *
  * The default render target is the window for which the renderer was created.
  * To stop rendering to a texture and render to the window again, call this
- * function with a NULL `texture`.
+ * function with a NULL `texture`. This will reset the renderer's viewport,
+ * clipping rectangle, and scaling settings to the state they were in before
+ * setting a non-NULL `texture` target, losing any changes made in the
+ * meantime.
  *
  * \param renderer the rendering context.
  * \param texture the targeted texture, which must be created with the