SDL: Sync SDL3 wiki -> header (00a8c)

From 00a8ca403e2646d90a421e4aba6e58db1552999d Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 28 Jan 2024 18:32:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 docs/README-wayland.md   |  2 +-
 include/SDL3/SDL_video.h | 18 +++++++++---------
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/docs/README-wayland.md b/docs/README-wayland.md
index d07be3b0d228..85ac3e5d6270 100644
--- a/docs/README-wayland.md
+++ b/docs/README-wayland.md
@@ -8,7 +8,7 @@ encounter limitations or behavior that is different from other windowing systems
 
 ### Legacy, DPI-unaware applications are blurry
 
-- Wayland handles high-DPI displays by scaling the desktop, which causes applications that are not designed to be 
+- Wayland handles high-DPI displays by scaling the desktop, which causes applications that are not designed to be
   DPI-aware to be automatically scaled by the window manager, which results in them being blurry. SDL can _attempt_ to
   scale these applications such that they will be output with a 1:1 pixel aspect, however this may be buggy, especially
   with odd-sized windows and/or scale factors that aren't quarter-increments (125%, 150%, etc...). To enable this, set
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index fe0842897831..8b8d280d82b7 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -886,15 +886,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
  * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY` - true if the window
  *   should use forced scaling designed to produce 1:1 pixel mapping if not
  *   flagged as being DPI-aware. This is intended to allow legacy applications
- *   to be displayed without desktop scaling being applied, and has issues with
- *   certain display configurations, as this forces the window to behave in a
- *   way that Wayland desktops were not designed to accommodate. Potential
- *   issues include, but are not limited to: rounding errors can result when
- *   odd window sizes/scales are used, the window may be unusably small, the
- *   window may jump in visible size at times, the window may appear to be
- *   larger than the desktop space, and possible loss of cursor precision can
- *   occur. New applications should be designed with proper DPI awareness and
- *   handling instead of enabling this.
+ *   to be displayed without desktop scaling being applied, and has issues
+ *   with certain display configurations, as this forces the window to behave
+ *   in a way that Wayland desktops were not designed to accommodate.
+ *   Potential issues include, but are not limited to: rounding errors can
+ *   result when odd window sizes/scales are used, the window may be unusably
+ *   small, the window may jump in visible size at times, the window may
+ *   appear to be larger than the desktop space, and possible loss of cursor
+ *   precision can occur. New applications should be designed with proper DPI
+ *   awareness and handling instead of enabling this.
  * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  *   the application wants to use the Wayland surface for a custom role and
  *   does not want it attached to an XDG toplevel window. See