From 0246598d6241c25ddb5c8311fe95318ca8511956 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 25 Feb 2026 14:51:12 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_main.h | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h
index 3a7dc4c6afb10..771572f29f1aa 100644
--- a/include/SDL3/SDL_main.h
+++ b/include/SDL3/SDL_main.h
@@ -667,9 +667,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* This should be called from an event watch in response to an
* `SDL_EVENT_DID_ENTER_BACKGROUND` event.
*
- * When using SDL_Render or SDL_GPU, your event watch should be added _after_
- * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
- * the D3D12 command queue suspension to execute in the correct order.
+ * When using SDL_Render, your event watch should be added _after_ creating
+ * the `SDL_Renderer`; this allows the timing of the D3D12 command queue
+ * suspension to execute in the correct order.
+ *
+ * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU.
*
* If you're writing your own D3D12 renderer, this should be called after
* calling `ID3D12CommandQueue::SuspendX`.