SDL: Sync SDL3 wiki -> header (0822d)

From 0822d946319acdfac5e07bfb4e1b23e9ce3c6314 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 15 Aug 2024 14:29:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_mouse.h | 2 +-
 include/SDL3/SDL_video.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 1d4e51fd8b9c8..c1f1e0e99900f 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -423,7 +423,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 * data,
  * situations. For example, if the original surface is 32x32, then on a 2x
  * macOS display or 200% display scale on Windows, a 64x64 version of the
  * image will be used, if available. If a matching version of the image isn't
- * available, the closest larger size image will be downscaled to the 
+ * available, the closest larger size image will be downscaled to the
  * appropriate size and be used instead, if available. Otherwise, the closest
  * smaller image will be upscaled and be used instead.
  *
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index b75b33860794c..61ad24f5dcdec 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1341,7 +1341,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  * situations. For example, if the original surface is 32x32, then on a 2x
  * macOS display or 200% display scale on Windows, a 64x64 version of the
  * image will be used, if available. If a matching version of the image isn't
- * available, the closest larger size image will be downscaled to the 
+ * available, the closest larger size image will be downscaled to the
  * appropriate size and be used instead, if available. Otherwise, the closest
  * smaller image will be upscaled and be used instead.
  *