From 0822d946319acdfac5e07bfb4e1b23e9ce3c6314 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 15 Aug 2024 14:29:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_mouse.h | 2 +-
include/SDL3/SDL_video.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 1d4e51fd8b9c8..c1f1e0e99900f 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -423,7 +423,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 * data,
* situations. For example, if the original surface is 32x32, then on a 2x
* macOS display or 200% display scale on Windows, a 64x64 version of the
* image will be used, if available. If a matching version of the image isn't
- * available, the closest larger size image will be downscaled to the
+ * available, the closest larger size image will be downscaled to the
* appropriate size and be used instead, if available. Otherwise, the closest
* smaller image will be upscaled and be used instead.
*
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index b75b33860794c..61ad24f5dcdec 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1341,7 +1341,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
* situations. For example, if the original surface is 32x32, then on a 2x
* macOS display or 200% display scale on Windows, a 64x64 version of the
* image will be used, if available. If a matching version of the image isn't
- * available, the closest larger size image will be downscaled to the
+ * available, the closest larger size image will be downscaled to the
* appropriate size and be used instead, if available. Otherwise, the closest
* smaller image will be upscaled and be used instead.
*