From 09552d5beed674d6beb057481952244f652bb2c2 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 31 Jul 2026 02:31:40 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_render.h | 29 +++++++++++++++--------------
1 file changed, 15 insertions(+), 14 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 8c48a5aea8da3..d0a48ab88aa9c 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -308,10 +308,12 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
*
* With the metal renderer:
*
- * - `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`: the MTLDevice to use with the
- * renderer, optional.
- * - `SDL_PROP_RENDERER_CREATE_METAL_COMMAND_QUEUE_POINTER`: the MTLCommandQueue
- * to use with the renderer, optional. If you set this property it will implicitly set (and override) `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`.
+ * - `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`: the MTLDevice to use
+ * with the renderer, optional.
+ * - `SDL_PROP_RENDERER_CREATE_METAL_COMMAND_QUEUE_POINTER`: the
+ * MTLCommandQueue to use with the renderer, optional. If you set this
+ * property it will implicitly set (and override)
+ * `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`.
*
* With the vulkan renderer:
*
@@ -529,12 +531,12 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
*
* With the metal renderer:
*
- * - `SDL_PROP_RENDERER_METAL_DEVICE_POINTER`: the MTLDevice associated with the
- * renderer
+ * - `SDL_PROP_RENDERER_METAL_DEVICE_POINTER`: the MTLDevice associated with
+ * the renderer
* - `SDL_PROP_RENDERER_METAL_COMMAND_QUEUE_POINTER`: the MTLCommandQueue
- * associated with the renderer. Work submitted on this queue will be ordered
- * relative to other rendering. SDL_FlushRenderer() can be used to guarantee
- * the current rendering has been submitted.
+ * associated with the renderer. Work submitted on this queue will be
+ * ordered relative to other rendering. SDL_FlushRenderer() can be used to
+ * guarantee the current rendering has been submitted.
*
* With the vulkan renderer:
*
@@ -921,11 +923,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
* the texture
* - `SDL_PROP_TEXTURE_METAL_TEXTURE_UV_POINTER`: the MTLTexture associated
* with the UV plane of an NV12 texture
- * - `SDL_PROP_TEXTURE_METAL_TEXTURE_U_POINTER`: the MTLTexture associated with
- * the U plane of a YUV texture
- * style texture
- * - `SDL_PROP_TEXTURE_METAL_TEXTURE_V_POINTER`: the MTLTexture associated with
- * the V plane of a YUV texture
+ * - `SDL_PROP_TEXTURE_METAL_TEXTURE_U_POINTER`: the MTLTexture associated
+ * with the U plane of a YUV texture style texture
+ * - `SDL_PROP_TEXTURE_METAL_TEXTURE_V_POINTER`: the MTLTexture associated
+ * with the V plane of a YUV texture
*
* With the vulkan renderer:
*