SDL: Sync SDL3 wiki -> header (16840)

From 1684032c17b04396eca37b462946b6b5df643f90 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 8 Feb 2024 18:39:20 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_gamepad.h  | 6 ++++--
 include/SDL3/SDL_joystick.h | 6 ++++--
 2 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index 24d09aa9c852..ee39e872e962 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -1199,7 +1199,8 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
  * Each call to this function cancels any previous rumble effect, and calling
  * it with 0 intensity stops any rumbling.
  *
- * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
+ * This function requires you to process SDL events or call
+ * SDL_UpdateJoysticks() to update rumble state.
  *
  * \param gamepad The gamepad to vibrate
  * \param low_frequency_rumble The intensity of the low frequency (left)
@@ -1223,7 +1224,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_f
  * whole. This is currently only supported on Xbox One gamepads. If you want
  * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.
  *
- * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
+ * This function requires you to process SDL events or call
+ * SDL_UpdateJoysticks() to update rumble state.
  *
  * \param gamepad The gamepad to vibrate
  * \param left_rumble The intensity of the left trigger rumble motor, from 0
diff --git a/include/SDL3/SDL_joystick.h b/include/SDL3/SDL_joystick.h
index 279ef7ad91aa..6c3fc20242ec 100644
--- a/include/SDL3/SDL_joystick.h
+++ b/include/SDL3/SDL_joystick.h
@@ -905,7 +905,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
  * Each call to this function cancels any previous rumble effect, and calling
  * it with 0 intensity stops any rumbling.
  *
- * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
+ * This function requires you to process SDL events or call
+ * SDL_UpdateJoysticks() to update rumble state.
  *
  * \param joystick The joystick to vibrate
  * \param low_frequency_rumble The intensity of the low frequency (left)
@@ -930,7 +931,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 lo
  * want the (more common) whole-controller rumble, use SDL_RumbleJoystick()
  * instead.
  *
- * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
+ * This function requires you to process SDL events or call
+ * SDL_UpdateJoysticks() to update rumble state.
  *
  * \param joystick The joystick to vibrate
  * \param left_rumble The intensity of the left trigger rumble motor, from 0