From 16b74a6ffabd5d4709cb815f396d59cb171a0ef9 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 14 Dec 2025 16:03:48 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index ce52b1811620a..a9e7eb9543a93 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
* SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.
*
* Be sure your shader is set up according to the requirements documented in
- * SDL_CreateGPUShader().
+ * [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)().
*
* \param compute_pass a compute pass handle.
* \param first_slot the compute storage buffer slot to begin binding from.
@@ -3731,7 +3731,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
*
* \since This function is available since SDL 3.2.0.
*
- * \sa SDL_CreateGPUShader
+ * \sa SDL_CreateGPUComputePipeline
*/
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *compute_pass,