From 1e832c39008bbddd0144ed162410991725718600 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 8 Oct 2025 17:53:53 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_hints.h | 27 ++++-----------------------
1 file changed, 4 insertions(+), 23 deletions(-)
diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index e1b067c3b79e6..2941cf32d9a87 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -3621,32 +3621,13 @@ extern "C" {
*
* The variable can be set to the following values:
*
- * - "0": the metal layer drawable size will not be updated
- * on the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
- * - "1": the metal layer drawable size will be updated
- * on the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default)
+ * - "0": the metal layer drawable size will not be updated on the
+ * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
+ * - "1": the metal layer drawable size will be updated on the
+ * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default)
*
* This hint should be set before SDL_Metal_CreateView called.
*
- * \since This hint is available since SDL 3.4.0. */
-#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE"
-
-/**
- * A variable controlling whether SDL will attempt to automatically set the
- * destination display to a mode most closely matching that of the previous
- * display if an exclusive fullscreen window is moved onto it.
- *
- * The variable can be set to the following values:
- *
- * - "0": SDL will not attempt to automatically set a matching mode on the
- * destination display. If an exclusive fullscreen window is moved to a new
- * display, the window will become fullscreen desktop.
- * - "1": SDL will attempt to automatically set a mode on the destination
- * display that most closely matches the mode of the display that the
- * exclusive fullscreen window was previously on. (default)
- *
- * This hint can be set anytime.
- *
* \since This hint is available since SDL 3.4.0.
*/
#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE"