From 20cd4290d72a5589f94f38fdb9c80097b14ea04f Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 13 Nov 2024 04:49:12 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index b9acd8f40dd03..df3e3281d092f 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -96,8 +96,8 @@
* efficient way of doing this, provided that the app is willing to tolerate
* some latency. When the app uses SDL_DownloadFromGPUTexture() or
* SDL_DownloadFromGPUBuffer(), submitting the command buffer with
- * SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that the
- * app can poll or wait on in a thread. Once the fence indicates that the
+ * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that
+ * the app can poll or wait on in a thread. Once the fence indicates that the
* command buffer is done processing, it is safe to read the downloaded data.
* Make sure to call SDL_ReleaseGPUFence() when done with the fence.
*