SDL: Sync SDL3 wiki -> header (26f99)

From 26f9940f82df52aef462efdb868b905cc989327f Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 22 May 2025 17:50:19 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_audio.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 53a966e92804b..c6a5dbc691b07 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1894,7 +1894,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
  * Also unlike other functions, the audio device begins paused. This is to map
  * more closely to SDL2-style behavior, since there is no extra step here to
  * bind a stream to begin audio flowing. The audio device should be resumed
- * with `SDL_ResumeAudioStreamDevice(stream);`
+ * with SDL_ResumeAudioStreamDevice().
  *
  * This function works with both playback and recording devices.
  *