From 27556e098ecce54014ed1fc11c1e974ffdf4bc93 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 17 Jul 2023 20:00:18 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_gamepad.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index aaa6e2b97d2d..5e92b36ee6ca 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -525,7 +525,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
* Get the type of an opened gamepad.
*
* \param gamepad the gamepad object to query.
- * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available.
+ * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not
+ * available.
*
* \since This function is available since SDL 3.0.0.
*
@@ -537,7 +538,8 @@ extern DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad)
* Get the type of an opened gamepad, ignoring any mapping override.
*
* \param gamepad the gamepad object to query.
- * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available.
+ * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not
+ * available.
*
* \since This function is available since SDL 3.0.0.
*