SDL: Sync SDL3 wiki -> header (28199)

From 2819988f8bcd714c688cb8c601f8ff53410e80c8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 3 Feb 2024 04:40:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index fcd321fabfe2..b1aba7adcefb 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -244,7 +244,9 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
  *   value describing the colorspace for output to the display, defaults to
  *   SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support
  *   SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR
- *   output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.
+ *   output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB
+ *   colorspace, but values can go beyond 1.0 and float (linear) format
+ *   textures can be used for HDR content.
  * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
  *   present synchronized with the refresh rate
  *