From 2ad5836d02e2d4c8f28168aa480a4b590326e9d3 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 4 Dec 2024 00:12:42 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_asyncio.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_asyncio.h b/include/SDL3/SDL_asyncio.h
index 9498964340fef..07f14d0fdafc5 100644
--- a/include/SDL3/SDL_asyncio.h
+++ b/include/SDL3/SDL_asyncio.h
@@ -31,7 +31,7 @@
* Instead, the data moves in the background and the app can check for results
* at their leisure.
*
- * This is more complicated that just reading and writing files in a
+ * This is more complicated than just reading and writing files in a
* synchronous way, but it can allow for more efficiency, and never having
* framerate drops as the hard drive catches up, etc.
*
@@ -57,8 +57,8 @@
*
* And, of course, to match the synchronous SDL_LoadFile, we offer
* SDL_LoadFileAsync as a convenience function. This will handle allocating a
- * buffer, slurping in the file data, and null-terminating it; you still get a
- * task handle to check later.
+ * buffer, slurping in the file data, and null-terminating it; you still check
+ * for results later.
*/
#ifndef SDL_asyncio_h_