From 35ad68e126af6fc39f956c36077fb257439346b8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 4 Aug 2023 17:40:16 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_video.h | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index ac4e8dab47c3..aadc5c225966 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1684,17 +1684,18 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
* window, such as moving it between workspaces or displays, or toggling the
* always-on-top property.
*
- * On platforms or desktops where this is unsupported, this function
- * does nothing.
+ * On platforms or desktops where this is unsupported, this function does
+ * nothing.
*
* \param window the window for which the menu will be displayed
- * \param x the x coordinate of the menu, relative to the origin (top-left) of the client area
- * \param y the y coordinate of the menu, relative to the origin (top-left) of the client area
+ * \param x the x coordinate of the menu, relative to the origin (top-left) of
+ * the client area
+ * \param y the y coordinate of the menu, relative to the origin (top-left) of
+ * the client area
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
- *
*/
extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);