From 3733b1d5d877a8edf0b15a3158c2cb22942a0aab Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 14 Oct 2024 06:46:10 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_render.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 9d0e0fa0cfaf4..29b2e40f9e511 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2485,10 +2485,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
* Among these limitations:
*
* - It accepts UTF-8 strings, but will only renders ASCII characters.
- * - It has a single, tiny size (8x8 pixels). One can use logical
- * presentation or scaling to adjust it, but it will be blurry.
- * - It uses a simple, hardcoded bitmap font. It does not allow different
- * font selections and it does not support truetype, for proper scaling.
+ * - It has a single, tiny size (8x8 pixels). One can use logical presentation
+ * or scaling to adjust it, but it will be blurry.
+ * - It uses a simple, hardcoded bitmap font. It does not allow different font
+ * selections and it does not support truetype, for proper scaling.
* - It does no word-wrapping and does not treat newline characters as a line
* break. If the text goes out of the window, it's gone.
*
@@ -2509,7 +2509,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
*
* \threadsafety You may only call this function from the main thread.
*
- * \since This function is available since SDL 3.1.5.
+ * \since This function is available since SDL 3.1.4.
*
* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
*/