SDL: Sync SDL3 wiki -> header (38a73)

From 38a73a17830f5dc0817f48847a49b9daede67b3d Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 25 Feb 2025 18:29:56 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_render.h | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 2998ddbb94a1c..2c4bceedaa6b3 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2247,17 +2247,21 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
 /**
  * Read pixels from the current rendering target.
  *
- * The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with SDL_DestroySurface().
+ * The returned surface contains pixels inside the desired area clipped to the
+ * current viewport, and should be freed with SDL_DestroySurface().
  *
- * Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use SDL_GetRenderLogicalPresentationRect() to get the area containing your content.
+ * Note that this returns the actual pixels on the screen, so if you are using
+ * logical presentation you should use SDL_GetRenderLogicalPresentationRect()
+ * to get the area containing your content.
  *
  * **WARNING**: This is a very slow operation, and should not be used
  * frequently. If you're using this on the main rendering target, it should be
  * called after rendering and before SDL_RenderPresent().
  *
  * \param renderer the rendering context.
- * \param rect an SDL_Rect structure representing the area to read, which will be clipped to the current viewport,
- *              or NULL for the entire viewport.
+ * \param rect an SDL_Rect structure representing the area to read, which will
+ *             be clipped to the current viewport, or NULL for the entire
+ *             viewport.
  * \returns a new SDL_Surface on success or NULL on failure; call
  *          SDL_GetError() for more information.
  *