SDL: Sync SDL3 wiki -> header (3ca8c)

From 3ca8cee8741f8ac876808307f4b3d6b6f0874c9b Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 16 Jan 2024 20:27:25 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_video.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index e57756c7d3be..94942a30e875 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1731,8 +1731,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  *
  * Note that this function will update _at least_ the rectangles specified,
  * but this is only intended as an optimization; in practice, this might
- * update more of the screen (or all of the screen!), depending on what
- * method SDL uses to send pixels to the system.
+ * update more of the screen (or all of the screen!), depending on what method
+ * SDL uses to send pixels to the system.
  *
  * \param window the window to update
  * \param rects an array of SDL_Rect structures representing areas of the