SDL: Sync SDL3 wiki -> header (410be)

From 410bed20baaa336d6442e7d93a3e1a25d447b757 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 24 Jun 2024 18:21:18 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_keyboard.h | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_keyboard.h b/include/SDL3/SDL_keyboard.h
index 7452461344588..fd44ef2f9d732 100644
--- a/include/SDL3/SDL_keyboard.h
+++ b/include/SDL3/SDL_keyboard.h
@@ -355,7 +355,9 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
 /**
  * Start accepting Unicode text input events in a window.
  *
- * This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().
+ * This function will enable text input (SDL_EVENT_TEXT_INPUT and
+ * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
+ * function paired with SDL_StopTextInput().
  *
  * Text input events are not received by default.
  *
@@ -388,7 +390,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(SDL_Window *window);
 /**
  * Stop receiving any text input events in a window.
  *
- * If SDL_StartTextInput() showed the screen keyboard, this function will hide it.
+ * If SDL_StartTextInput() showed the screen keyboard, this function will hide
+ * it.
  *
  * \param window the window to disable text input.
  * \returns 0 on success or a negative error code on failure; call