SDL: Sync SDL3 wiki -> header (432ce)

From 432ce3f167970ab78ede50bb3040dcab238e3cee Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 10 Feb 2024 15:09:26 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_video.h | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 37cfb1a735da..7951d061b793 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -2131,7 +2131,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest
  * something besides the SDL render API, then you are responsible for setting
  * the alpha channel of the window yourself.
  *
- * The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call SDL_SetWindowShape() again to update the window.
+ * The shape is copied inside this function, so you can free it afterwards. If
+ * your shape surface changes, you should call SDL_SetWindowShape() again to
+ * update the window.
  *
  * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  *