From 48a0adb2ac5b55107937ff32d03868fdeb6dbe3a Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 18 Dec 2024 15:41:13 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_render.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index d3a816f5a201c..78a45c7e01bb9 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2542,8 +2542,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
* Note that this is a convinence function for debugging, with severe
* limitations, and is not intended to be used for production apps and games.
*
- * For the full list of limitations and other useful information,
- * see SDL_RenderDebugText.
+ * For the full list of limitations and other useful information, see
+ * SDL_RenderDebugText.
*
* \param renderer the renderer which should draw the text.
* \param x the x coordinate where the top-left corner of the text will draw.
@@ -2556,7 +2556,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
*
* \threadsafety This function should only be called on the main thread.
*
- * \since This function is available since SDL 3.1.7.
+ * \since This function is available since SDL 3.2.0.
*
* \sa SDL_RenderDebugText
* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE