SDL: Sync SDL3 wiki -> header (4d6e2)

From 4d6e2d8b736df0729b9687080f1460a084a4eaba Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 20 Jan 2024 14:33:19 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index e6d762dfb603..46485183b9df 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -1484,8 +1484,8 @@ extern DECLSPEC int SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Textur
  * \param center A pointer to a point indicating the point around which
  *               dstrect will be rotated (if NULL, rotation will be done
  *               around dstrect.w/2, dstrect.h/2).
- * \param flip An SDL_FlipMode value stating which flipping actions should
- *             be performed on the texture
+ * \param flip An SDL_FlipMode value stating which flipping actions should be
+ *             performed on the texture
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *