From 52e12046f62c3cfbb634a2ea1c30fc3b8615e674 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 23 Oct 2025 00:56:42 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_surface.h | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index 0eeeabd3845e8..24113ea296bee 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -944,16 +944,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipM
*
* The angle of rotation can be negative for counter-clockwise rotation.
*
- * When the rotation isn't a multiple of 90 degrees, the resulting surface is larger than the original, with the background filled in with the colorkey, if available, or RGBA 255/255/255/0 if not.
+ * When the rotation isn't a multiple of 90 degrees, the resulting surface is
+ * larger than the original, with the background filled in with the colorkey,
+ * if available, or RGBA 255/255/255/0 if not.
*
* \param surface the surface to rotate.
* \param angle the rotation angle, in degrees.
- * \returns a rotated copy of the surface or NULL on failure; call SDL_GetError() for
- * more information.
+ * \returns a rotated copy of the surface or NULL on failure; call
+ * SDL_GetError() for more information.
*
* \threadsafety This function is not thread safe.
*
- * \since This function is available since SDL 3.2.0.
+ * \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle);