SDL: Sync SDL3 wiki -> header (54e52)

From 54e52d055fff90ec633e9a0e4ea9fa810b9fc18a Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 21 Oct 2024 18:06:39 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_events.h | 13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h
index 41f9eeab6d0b1..7de278551bc9e 100644
--- a/include/SDL3/SDL_events.h
+++ b/include/SDL3/SDL_events.h
@@ -549,8 +549,8 @@ typedef struct SDL_JoyButtonEvent
 /**
  * Joystick device event structure (event.jdevice.*)
  *
- * SDL will send JOYSTICK_ADDED events for devices that
- * are already plugged in during SDL_Init.
+ * SDL will send JOYSTICK_ADDED events for devices that are already plugged in
+ * during SDL_Init.
  *
  * \since This struct is available since SDL 3.0.0.
  *
@@ -620,11 +620,12 @@ typedef struct SDL_GamepadButtonEvent
 /**
  * Gamepad device event structure (event.gdevice.*)
  *
- * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and
- * an SDL_GamepadDeviceEvent.
+ * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent
+ * and an SDL_GamepadDeviceEvent.
  *
- * SDL will send GAMEPAD_ADDED events for joysticks
- * that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
+ * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged
+ * in during SDL_Init() and are recognized as gamepads. It will also send
+ * events for joysticks that get gamepad mappings at runtime.
  *
  * \since This struct is available since SDL 3.0.0.
  *