From 62938837c239309500d0c078209ace4760909ec8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 29 Sep 2024 01:10:39 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_gpu.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 5983ce66713b9..123ffdcb33597 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -3263,7 +3263,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode(
* Claims a window, creating a swapchain structure for it.
*
* This must be called before SDL_AcquireGPUSwapchainTexture is called using
- * the window. You should only call this function from the thread that created the window.
+ * the window. You should only call this function from the thread that created
+ * the window.
*
* The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and
* SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain