From 631c30527b686042f0d0bbf8ece66b8ba15b5408 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 22 Nov 2024 03:22:50 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 9384b548d1a25..a2a5a056a5098 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -154,11 +154,11 @@
* - Q: When are you adding more advanced features, like ray tracing or mesh
* shaders?
*
- * A: We don't have immediate plans to add more bleeding-edge features, but
- * we certainly might in the future, when these features prove worthwhile,
- * and reasonable to implement across several platforms and underlying APIs.
- * So while these things are not in the "never" category, they are definitely
- * not "near future" items either.
+ * A: We don't have immediate plans to add more bleeding-edge features, but we
+ * certainly might in the future, when these features prove worthwhile, and
+ * reasonable to implement across several platforms and underlying APIs. So
+ * while these things are not in the "never" category, they are definitely not
+ * "near future" items either.
*/
#ifndef SDL_gpu_h_