SDL: Sync SDL3 wiki -> header (64d5f)

From 64d5fb6ab63f30fc376aa15fd9ac753c6e74a6ee Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 18 Apr 2024 17:41:14 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 docs/README-ios.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/README-ios.md b/docs/README-ios.md
index 33320a191c326..838d5f5b698be 100644
--- a/docs/README-ios.md
+++ b/docs/README-ios.md
@@ -22,7 +22,7 @@ Using the Simple DirectMedia Layer for iOS
 5. Select the project in the main view, go to the "Build Settings" tab, select "All", and edit "Header Search Path" and drag over the SDL "Public Headers" folder from the left
 6. Select the project in the main view, go to the "Build Phases" tab, select "Link Binary With Libraries", and add SDL3.framework from "Framework-iOS"
 7. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and select "Embed & Sign" for the SDL library.
-8. Add the source files that you would normally have for an SDL program, making sure to have #include "SDL.h" at the top of the file containing your main() function.
+8. Add the source files that you would normally have for an SDL program, making sure to have #include <SDL3/SDL_main.h> at the top of the file containing your main() function.
 9. Add any assets that your application needs.
 10. Enjoy!