SDL: Sync SDL3 wiki -> header (65f06)

From 65f069186630fa15325df9d3241357d72a247785 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 16 Jun 2024 13:21:56 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_hints.h | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 3f39e009313cb..257cf6a807033 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -2290,13 +2290,16 @@ extern "C" {
 #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION  "SDL_MOUSE_RELATIVE_WARP_MOTION"
 
 /**
- *  \brief  A variable controlling whether the hardware cursor stays visible when relative mode is active.
+ * A variable controlling whether the hardware cursor stays visible when
+ * relative mode is active.
  *
- *  This variable can be set to the following values:
- *    "0"       - The cursor will be hidden while relative mode is active (default)
- *    "1"       - The cursor will remain visible while relative mode is active
+ * This variable can be set to the following values: "0" - The cursor will be
+ * hidden while relative mode is active (default) "1" - The cursor will remain
+ * visible while relative mode is active
  *
- *  Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
+ * Note that for systems without raw hardware inputs, relative mode is
+ * implemented using warping, so the hardware cursor will visibly warp between
+ * frames if this is enabled on those systems.
  */
 #define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE  "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"