From 703aefbce0c8c102c514fc2c526ca6f9f3e71513 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 20 Sep 2023 14:08:32 -0400
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_audio.h | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 7b76a85de1b6..ac1540bc0617 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -862,14 +862,14 @@ extern DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream)
/**
* Get the number of sample frames currently queued.
*
- * Since audio streams can change their input format at any time, even if there
- * is still data queued in a different format, this reports the queued _sample
- * frames_, so if you queue two stereo samples in float32 format and then
- * queue five mono samples in Sint16 format, this will return 6.
- *
- * Queued data is not converted until it is consumed by SDL_GetAudioStreamData,
- * so this value should be representative of the exact data that was put into
- * the stream.
+ * Since audio streams can change their input format at any time, even if
+ * there is still data queued in a different format, this reports the queued
+ * _sample frames_, so if you queue two stereo samples in float32 format and
+ * then queue five mono samples in Sint16 format, this will return 6.
+ *
+ * Queued data is not converted until it is consumed by
+ * SDL_GetAudioStreamData, so this value should be representative of the exact
+ * data that was put into the stream.
*
* If the stream has so much data that it would overflow an int, the return
* value is clamped to a maximum value, but no queued data is lost; if there