SDL: Sync SDL3 wiki -> header (7559a)

From 7559acaf75129ddc37e0e301e2db93bd065a9b59 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 3 May 2024 16:34:33 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_hints.h | 15 ++++++++-------
 1 file changed, 8 insertions(+), 7 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index c8f12ce036b4d..15e8e60d10769 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -2995,21 +2995,22 @@ extern "C" {
 #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
 
 /**
- * Enable or disable hidden mouse pointer warp emulation, needed by some older games.
+ * Enable or disable hidden mouse pointer warp emulation, needed by some older
+ * games.
  *
  * Wayland requires the pointer confinement protocol to warp the mouse, but
  * that is just a hint that the compositor is free to ignore, and warping the
  * the pointer to or from regions outside of the focused window is prohibited.
- * When this hint is set and the pointer is hidden, SDL will emulate mouse warps
- * using relative mouse mode. This is required for some older games (such as Source
- * engine games), which warp the mouse to the centre of the screen rather than using
- * relative mouse motion. Note that relative mouse mode may have different mouse
- * acceleration behaviour than pointer warps.
+ * When this hint is set and the pointer is hidden, SDL will emulate mouse
+ * warps using relative mouse mode. This is required for some older games
+ * (such as Source engine games), which warp the mouse to the centre of the
+ * screen rather than using relative mouse motion. Note that relative mouse
+ * mode may have different mouse acceleration behaviour than pointer warps.
  *
  * The variable can be set to the following values:
  *
  * - "0": Attempts to warp the mouse will be made, if the appropriate protocol
- *        is available.
+ *   is available.
  * - "1": Some mouse warps will be emulated by forcing relative mouse mode.
  *
  * If not set, this is automatically enabled unless an application uses