SDL: Sync SDL3 wiki -> header (7a220)

From 7a22076a7c30a374bbc2917fb4c08832757ea137 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 23 Dec 2024 23:58:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 931f0aa7849c0..232b4cee32594 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2078,23 +2078,23 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
  *
  * - 0: Sampled textures, followed by read-only storage textures, followed by
  *   read-only storage buffers
- * - 1: Write-only storage textures, followed by write-only storage buffers
+ * - 1: Read-write storage textures, followed by read-write storage buffers
  * - 2: Uniform buffers
  *
  * For DXBC and DXIL shaders, use the following register order:
  *
  * - (t[n], space0): Sampled textures, followed by read-only storage textures,
  *   followed by read-only storage buffers
- * - (u[n], space1): Write-only storage textures, followed by write-only
+ * - (u[n], space1): Read-write storage textures, followed by read-write
  *   storage buffers
  * - (b[n], space2): Uniform buffers
  *
  * For MSL/metallib, use the following order:
  *
- * - [[buffer]]: Uniform buffers, followed by write-only storage buffers,
- *   followed by write-only storage buffers
+ * - [[buffer]]: Uniform buffers, followed by read-only storage buffers,
+ *   followed by read-write storage buffers
  * - [[texture]]: Sampled textures, followed by read-only storage textures,
- *   followed by write-only storage textures
+ *   followed by read-write storage textures
  *
  * \param device a GPU Context.
  * \param createinfo a struct describing the state of the compute pipeline to