From 7a22076a7c30a374bbc2917fb4c08832757ea137 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 23 Dec 2024 23:58:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 931f0aa7849c0..232b4cee32594 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2078,23 +2078,23 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
*
* - 0: Sampled textures, followed by read-only storage textures, followed by
* read-only storage buffers
- * - 1: Write-only storage textures, followed by write-only storage buffers
+ * - 1: Read-write storage textures, followed by read-write storage buffers
* - 2: Uniform buffers
*
* For DXBC and DXIL shaders, use the following register order:
*
* - (t[n], space0): Sampled textures, followed by read-only storage textures,
* followed by read-only storage buffers
- * - (u[n], space1): Write-only storage textures, followed by write-only
+ * - (u[n], space1): Read-write storage textures, followed by read-write
* storage buffers
* - (b[n], space2): Uniform buffers
*
* For MSL/metallib, use the following order:
*
- * - [[buffer]]: Uniform buffers, followed by write-only storage buffers,
- * followed by write-only storage buffers
+ * - [[buffer]]: Uniform buffers, followed by read-only storage buffers,
+ * followed by read-write storage buffers
* - [[texture]]: Sampled textures, followed by read-only storage textures,
- * followed by write-only storage textures
+ * followed by read-write storage textures
*
* \param device a GPU Context.
* \param createinfo a struct describing the state of the compute pipeline to