SDL: Sync SDL3 wiki -> header (7dd52)

From 7dd523fbb14afc95a33dd269be14e750236c835e Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 18 Dec 2024 18:57:45 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index f2fc1bf6dea14..3d48163607bd3 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -56,7 +56,7 @@
  * Rendering can happen to a texture (what other APIs call a "render target")
  * or it can happen to the swapchain texture (which is just a special texture
  * that represents a window's contents). The app can use
- * SDL_AcquireGPUSwapchainTexture() to render to the window.
+ * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window.
  *
  * Rendering actually happens in a Render Pass, which is encoded into a
  * command buffer. One can encode multiple render passes (or alternate between