From 84c4ff2f10dde6c155c29fd82351a633947a5a20 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 24 Jan 2025 04:47:03 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gamepad.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index 264f763b28e9d..99f8b6593fab6 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -29,7 +29,7 @@
* "joysticks" now are actually console-style gamepads. So SDL provides the
* gamepad API on top of the lower-level joystick functionality.
*
- * The difference betweena joystick and a gamepad is that a gamepad tells you
+ * The difference between a joystick and a gamepad is that a gamepad tells you
* _where_ a button or axis is on the device. You don't speak to gamepads in
* terms of arbitrary numbers like "button 3" or "axis 2" but in standard
* locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or