From 85d2345bd8c2105c3495f4fe43473664d40d27b1 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 5 May 2025 15:21:20 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 3 +++
1 file changed, 3 insertions(+)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 00c7abacc2877..70b7def89a8e1 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2986,6 +2986,9 @@ extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer(
* terms this means you must ensure that vec3 and vec4 fields are 16-byte
* aligned.
*
+ * For detailed information about accessing uniform data from a shader, please
+ * refer to SDL_CreateGPUShader.
+ *
* \param command_buffer a command buffer.
* \param slot_index the vertex uniform slot to push data to.
* \param data client data to write.