From 8c0add43517022f32c524776a9f544a0d0199a9e Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 27 May 2026 23:36:18 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 79712e2c004f2..065c00bc652a7 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -4232,12 +4232,13 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
* submitted. The swapchain texture should only be referenced by the command
* buffer used to acquire it.
*
- * If too many frames are in flight, this function will fill the swapchain texture handle
- * with NULL and return true. This is not an error. This NULL pointer should not be
- * passed back into SDL. Instead, it should be considered as an indication to
- * wait.
+ * If too many frames are in flight, this function will fill the swapchain
+ * texture handle with NULL and return true. This is not an error. This NULL
+ * pointer should not be passed back into SDL. Instead, it should be
+ * considered as an indication to wait.
*
- * In VSYNC present mode (which is the default) this function may block on vblank.
+ * In VSYNC present mode (which is the default) this function may block on
+ * vblank.
*
* If you use this function, it is possible to create a situation where many
* command buffers are allocated while the rendering context waits for the GPU
@@ -4282,7 +4283,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture(
Uint32 *swapchain_texture_height);
/**
- * Blocks the thread until all presenting command buffers are finished executing.
+ * Blocks the thread until all presenting command buffers are finished
+ * executing.
*
* \param device a GPU context.
* \param window a window that has been claimed.