SDL: Sync SDL3 wiki -> header (8ca88)

From 8ca8887885f8ff1aea28512a351b4a1b4d968f3a Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 27 Oct 2025 15:39:21 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_surface.h | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index 53a9b1f8b8dc6..880115288316b 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -597,7 +597,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f
 /**
  * Load a PNG image from a seekable SDL data stream.
  *
- * This is intended as a convenience function for loading images from trusted sources. If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind.
+ * This is intended as a convenience function for loading images from trusted
+ * sources. If you want to load arbitrary images you should use libpng or
+ * another image loading library designed with security in mind.
  *
  * The new surface should be freed with SDL_DestroySurface(). Not doing so
  * will result in a memory leak.
@@ -621,7 +623,9 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool
 /**
  * Load a PNG image from a file.
  *
- * This is intended as a convenience function for loading images from trusted sources. If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind.
+ * This is intended as a convenience function for loading images from trusted
+ * sources. If you want to load arbitrary images you should use libpng or
+ * another image loading library designed with security in mind.
  *
  * The new surface should be freed with SDL_DestroySurface(). Not doing so
  * will result in a memory leak.