SDL: Sync SDL3 wiki -> header (95066)

From 95066ce2a0b37f0c703b9b63dfe6e8e407d10221 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 8 Jan 2024 19:10:31 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 0eae80b3e97b..94eee2a9cf48 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -603,8 +603,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
  *   associated with the U plane of a YUV texture
  * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture
  *   associated with the V plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET`: the GLenum for the texture
- *   target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET`: the GLenum for the
+ *   texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
  *
  * \param texture the texture to query
  * \returns a valid property ID on success or 0 on failure; call