SDL: Sync SDL3 wiki -> header (9a4fc)

From 9a4fc81bff22f671a451897cf45d40d455c35a68 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 6 Jun 2024 17:59:48 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_video.h | 10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index e142245a3a659..fc9a91b3dc262 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1127,9 +1127,13 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  *   UIWindow associated with the window
  * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  *   assocated with metal views on the window
- * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's framebuffer object. It must be bound when rendering to the screen using OpenGL.
- * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
- * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL view's resolve framebuffer, when MSAA is used.
+ * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
+ *   framebuffer object. It must be bound when rendering to the screen using
+ *   OpenGL.
+ * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
+ *   renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
+ * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
+ *   view's resolve framebuffer, when MSAA is used.
  *
  * On KMS/DRM:
  *