SDL: Sync SDL3 wiki -> header (a0382)

From a03829d636d58218f5b427ffe6210658299a6bc8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 3 May 2024 13:59:29 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_main.h | 19 +++++++++----------
 1 file changed, 9 insertions(+), 10 deletions(-)

diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h
index 926ac8258be0a..4833ecde84e9b 100644
--- a/include/SDL3/SDL_main.h
+++ b/include/SDL3/SDL_main.h
@@ -406,16 +406,15 @@ typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]);
 /**
  * An app-supplied function for program entry.
  *
- * Apps do not directly create this function; they should create
- * a standard ANSI-C `main` function instead. If SDL needs to
- * insert some startup code before `main` runs, or the platform
- * doesn't actually _use_ a function called "main", SDL will do some
- * macro magic to redefine `main` to `SDL_main` and provide its
- * own `main`.
- *
- * Apps should include `SDL_main.h` in the same file as their
- * `main` function, and they should not use that symbol for anything
- * else in that file, as it might get redefined.
+ * Apps do not directly create this function; they should create a standard
+ * ANSI-C `main` function instead. If SDL needs to insert some startup code
+ * before `main` runs, or the platform doesn't actually _use_ a function
+ * called "main", SDL will do some macro magic to redefine `main` to
+ * `SDL_main` and provide its own `main`.
+ *
+ * Apps should include `SDL_main.h` in the same file as their `main` function,
+ * and they should not use that symbol for anything else in that file, as it
+ * might get redefined.
  *
  * This function is only provided by the app if it isn't using
  * SDL_MAIN_USE_CALLBACKS.