SDL: Sync SDL3 wiki -> header (a6305)

From a63052db96eff52bd5446a7e5b5162219b71c7d2 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 2 Jan 2025 19:17:51 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gamepad.h | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index 6b8f3e561f0f7..60f98e25199d9 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -64,7 +64,11 @@
  * can tune which OS drivers to use with the various joystick hints in
  * SDL_hints.h.
  *
- * Your application should always support gamepad hotplugging. On some platforms like Xbox, Steam Deck, etc., this is a requirement for certification. On other platforms, like macOS and Windows when using Windows.Gaming.Input, controllers may not be available at startup and will come in at some point after you've started processing events.
+ * Your application should always support gamepad hotplugging. On some
+ * platforms like Xbox, Steam Deck, etc., this is a requirement for
+ * certification. On other platforms, like macOS and Windows when using
+ * Windows.Gaming.Input, controllers may not be available at startup and will
+ * come in at some point after you've started processing events.
  */
 
 #ifndef SDL_gamepad_h_