SDL: Sync SDL3 wiki -> header (a6374)

From a6374123c7798198855a2aebc8906eb46bbd8a3d Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 4 Feb 2024 21:10:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 01a127e169e9..4e5157e5ccf9 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -458,7 +458,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
  * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_ColorSpace value
  *   describing the texture colorspace, defaults to SDL_COLORSPACE_SCRGB for
  *   floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures,
- *   SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for YUV textures.
+ *   SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for
+ *   YUV textures.
  * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in
  *   SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
  * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in