SDL: Sync SDL3 wiki -> header (ab98d)

From ab98d51b9fa48c606a2940150d650c11b9252e9c Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 19 Jun 2024 14:15:46 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 103bf7f2b8561..063945365dfbd 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2053,8 +2053,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
  *
  * This means you do not need to save state in your rendering code to protect
  * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
- * OpenGL state that can confuse things; you should use your best judgment
- * and be prepared to make changes if specific state needs to be protected.
+ * OpenGL state that can confuse things; you should use your best judgment and
+ * be prepared to make changes if specific state needs to be protected.
  *
  * \param renderer the rendering context.
  * \returns 0 on success or a negative error code on failure; call