SDL: Sync SDL3 wiki -> header (ae429)

From ae429cf5ee6925775f3aeae712a198fdd5bfe530 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 17 Jun 2026 23:50:18 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_hints.h | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 263e2ac738bb7..a8751ede4716b 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -866,10 +866,12 @@ extern "C" {
 #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
 
 /**
- * A variable that controls whether the Steam on-screen keyboard should be shown
- * when text input is active.
+ * A variable that controls whether the Steam on-screen keyboard should be
+ * shown when text input is active.
  *
- * Steam will set this hint via environment variable for games launched in Big Picture mode. To override this you should call SDL_SetHintWithPriority() with priority `SDL_HINT_OVERRIDE`.
+ * Steam will set this hint via environment variable for games launched in Big
+ * Picture mode. To override this you should call SDL_SetHintWithPriority()
+ * with priority `SDL_HINT_OVERRIDE`.
  *
  * The variable can be set to the following values:
  *