SDL: Sync SDL3 wiki -> header (b5127)

From b51273512b8eaf6c42986335fefb4235a444e505 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 26 May 2025 20:22:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_audio.h | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index c2673cac0e39f..205264ad603db 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1460,7 +1460,8 @@ typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, cons
  *
  * An optional callback may be provided, which is called when the stream no
  * longer needs the data. Once this callback fires, the stream will not access
- * the data again.
+ * the data again. This callback will fire for any reason the data is no
+ * longer needed, including clearing or destroying the stream.
  *
  * Note that there is still an allocation to store tracking information, so
  * this function is more efficient for larger blocks of data. If you're
@@ -1469,7 +1470,7 @@ typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, cons
  *
  * \param stream the stream the audio data is being added to.
  * \param buf a pointer to the audio data to add.
- * \param len the number of bytes to write to the stream.
+ * \param len the number of bytes to add to the stream.
  * \param callback the callback function to call when the data is no longer
  *                 needed by the stream. May be NULL.
  * \param userdata an opaque pointer provided to the callback for its own