From b63d3afc182a9c8a0d591fa37a61bf824ca43687 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 10 Feb 2025 20:15:51 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_surface.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index fb2f6bd74999c..47d437fac5f53 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -221,8 +221,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
* the same tone mapping that Chrome uses for HDR content, the form "*=N",
* where N is a floating point scale factor applied in linear space, and
* "none", which disables tone mapping. This defaults to "chrome".
- * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the left edge of the image, if this surface is being used as a cursor.
- * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the top edge of the image, if this surface is being used as a cursor.
+ * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the
+ * left edge of the image, if this surface is being used as a cursor.
+ * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
+ * top edge of the image, if this surface is being used as a cursor.
*
* \param surface the SDL_Surface structure to query.
* \returns a valid property ID on success or 0 on failure; call