From b865708039d6ccb31f1cc16d85871b73e679b7f3 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 14 Oct 2024 16:02:54 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_video.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 8afaab3472dd9..f4d6949be065c 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -2460,11 +2460,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_Hi
* This sets the alpha channel of a transparent window and any fully
* transparent areas are also transparent to mouse clicks. If you are using
* something besides the SDL render API, then you are responsible for drawing
- * the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results.
+ * the alpha channel of the window to match the shape alpha channel to get
+ * consistent cross-platform results.
*
* The shape is copied inside this function, so you can free it afterwards. If
* your shape surface changes, you should call SDL_SetWindowShape() again to
- * update the window. This is an expensive operation, so should be done sparingly.
+ * update the window. This is an expensive operation, so should be done
+ * sparingly.
*
* The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
*